|
Unity and Flutter apps Home Page
Work to create apps for generating revenue
|
Namespaces | |
| namespace | WaypointManagement |
Classes | |
| class | GameManager |
| Manager the overall game with a single instance GameManager Initialises the game on the start menu Manages the scene updates. More... | |
| class | GamePlayManager |
| Creates a single instance GamePlayManager controlling GameStatus. More... | |
| class | GameResetManager |
| Resets the game after losing a life or running out of time with this singleton. More... | |
| class | GameStateManager |
| Game state manager controls the GamePhase and when running the current scene number and last level scene number before winning the overall game. More... | |
| struct | GameStatus |
| GamePlay tracks the progress of the players game, is it running, lives, gale level amd time remaining Its just a struct so any business logic must be handled by calling code. More... | |
| class | SoundManager |
| class | UIScoreManager |
Enumerations | |
| enum | GameDifficulty { Easy , Hard , Impossible } |
| enum | GamePhase { ReadyToGo , GamePlaying , Winner , Loser } |
| Sets up the GamePhase enum so the state manager can control and notify the phase to suscribed classes. More... | |
| enum Managers.GamePhase |
Sets up the GamePhase enum so the state manager can control and notify the phase to suscribed classes.
| Enumerator | |
|---|---|
| ReadyToGo | |
| GamePlaying | |
| Winner | |
| Loser | |