◆ PlayerInputState() [1/2]
| Player.PlayerInputState.PlayerInputState |
( |
float | horizontal, |
|
|
float | vertical, |
|
|
bool | jumpPressed = false, |
|
|
bool | pGrounded = true ) |
◆ PlayerInputState() [2/2]
| Player.PlayerInputState.PlayerInputState |
( |
| ) |
|
◆ Grounded
| bool Player.PlayerInputState.Grounded |
|
getset |
◆ Horizontal
| float Player.PlayerInputState.Horizontal |
|
get |
◆ JumpPressed
| bool Player.PlayerInputState.JumpPressed |
|
getset |
◆ Vertical
| float Player.PlayerInputState.Vertical |
|
get |
The documentation for this class was generated from the following file: